This site lists text books that I have read. It also shows an self-evaluation of how much I think I have grasped of their content.

Lng. Title Author(s) Read Grasp
EN Design Patterns[1]ISBN 978-0-201-63361-0
(amazon.de) (amazon.com)
Erich Gamma, Richard Helm, Ralph Johnson, John Vlissides 200% 100%
EN Understanding Cryptography[2]ISBN 978-3-642-04100-6
(amazon.de) (amazon.com)
Christof Paar, Jan Pelzl 200% 95%
EN Modern Operating Systems[3]ISBN 978-0-13-813459-4
(amazon.de) (amazon.com)
Andrew S. Tanenbaum 32% 75%
EN Computer Networks[4]ISBN 978-0-13-212695-3
(amazon.de) (amazon.com)
Andrew S. Tanenbaum, David J. Wetherall 100% 80%
EN Distributed Systems[5]ISBN 978-0-13-613553-1
(amazon.de) (amazon.com)
Andrew S. Tanenbaum, Maarten Van Steen 100% 85%
EN Introduction to Automata Theory, Languages, and Computation[6]ISBN 978-0-321-47617-3
(amazon.de) (amazon.com)
John E. Hopcroft, Rajeev Motwani, Jeffrey D. Ullman 100% 70%
EN Software Engineering and Computer Games[7]ISBN 978-0-20176-791-9
(amazon.de) (amazon.com)
Rudy Rucker 100% 85%
DE Inside Microsoft DirectX 9 - Spieleprogrammierung[8]ISBN 978-3-86063-096-9
(amazon.de)
Subjects: DirectX 9, Game Development
Uwe Kettermann, Andreas Rohde 100% 85%
DE Computergrafik und Bildverarbeitung: Band I: Computergrafik[9]ISBN 978-3-83481-304-6
(amazon.de)
Subjects: Computer Graphics, OpenGL
Alfred Nischwitz, Max Fischer, Peter Haberäcker, Gudrun Socher 100% 80%
DE Computergrafik und Bildverarbeitung: Band II: Bildverarbeitung[10]ISBN 978-3-83481-712-9
(amazon.de)
Alfred Nischwitz, Max Fischer, Peter Haberäcker, Gudrun Socher 100% 70%
EN Programming Game AI by Example[11]ISBN 978-1-55622-078-4
(amazon.de) (amazon.com)
Mat Buckland 200% 100%
EN AI Techniques for Game Programming[12]ISBN 978-1-93184-108-5
(amazon.de) (amazon.com)
Mat Buckland 100% 90%
EN AI for Game Developers[13]ISBN 978-0-596-00555-9
(amazon.de) (amazon.com)
David M. Bourg, Glenn Seemann 76%
DE Grundkurs Künstliche Intelligenz[14]ISBN 978-3-8348-0783-0
(amazon.de)
Subject: Artificial Intelligence
Wolfgang Ertel 100% 90%
DE Mathematik für Informatiker[15]ISBN 978-3-8348-0096-1
(amazon.de)
Subject: Mathematics
Peter Hartmann 100% 60%
DE Logik für Informatiker[16]ISBN 978-3-8273-7215-4
(amazon.de)
Subject: Logic
Martin Kreuzer, Stefan Kühling 100% 65%
DE Graphentheoretische Konzepte und Algorithmen[17]ISBN 978-3-8348-0629-1
(amazon.de)
Subject: Graph Theory
Sven Oliver Krumke, Hartmut Noltemeier 100% 75%
EN The Mythical Man-Month[18]ISBN 978-0-201-83595-3
(amazon.de) (amazon.com)
Subject: Software-Engineering
Frederick P. Brooks, Jr. 200% 90%
DE Assembler[19]ISBN 978-3-499-61224-4
(amazon.de)
Subject: Assembly language
Reiner Backer 100% 95%
EN Programming in Scala[20]ISBN 978-0-98153-164-9
(amazon.de) (amazon.com)
Martin Odersky, Lex Spoon, Bill Venners 100% 95%
EN JavaScript Patterns[21]ISBN 978-0-59680-675-0
(amazon.de) (amazon.com)
Stoyan Stefanov 100% 100%
DE Computerforensik[22]ISBN 978-3-86490-133-1
(amazon.de)
Subject: computer forensics
Alexander Geschonneck 100% 85%
DE Grenzen des Wachstums - das 30-Jahre-Update[23]ISBN 978-3-7776-2228-6
(amazon.de)
English: Limits to Growth: The 30-Year Update
Donella Meadows, Jørgen Randers, Dennis Meadows 200%
EN Delusions of Gender[24]ISBN 978-184831-220-3
(amazon.de) (amazon.com)
Subject: Gender studies
Cordelia Fine 100%
EN The God Delusion[25]ISBN 978-0-618-91824-9
(amazon.de) (amazon.com)
Subject: Criticism of religion
Richard Dawkins 200%

Robin C. Ladiges / Literature

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