The goal of the seminar was to teach fellow students about an artifical intelligence topic via a 30 minutes presentation, followed by an 15 minutes audience discussion.
The topic selection happened at the end of the previous semester. During the semester break I read two text booksProgramming Game AI by Example by Mat Buckland and AI for Game Developers by David M. Bourg and Glenn Seemann. about the topic for research purposes, so that I could held my presentation at the first appointment successfully.
Sadly, I could only cover these topics of game A.I. theoretically in this seminar, but I partially implemented them later with Dark Side of Morra, Brain of teh Zwarm and Death Star PD at the B.Sc. Media Systems (B-MS) degree program.